The Millennium Falcon takes flight
Millennium Falcon: Smugglers Run lets guests take control of the most famous ship in the galaxy as a pilot, engineer or gunner. The engines rumble as the Millennium Falcon blasts off, pushing you and your crew back into your seats as you jump into hyperspace towards adventure. The outcomes of guests’ actions are rendered in real time with stunning, engaging visuals.
In the Star Wars films, what is seen through the cockpit window of the Millennium Falcon is an essential story element – an experience that Imagineers wanted to deliver to guests. Meeting this challenge was an extraordinary effort, and the technology to create the visual elements didn’t yet exist.
For one, available 3D technology would have required guests to put on glasses, and no one wanted to interrupt the overall experience with eyewear. “We knew that we needed to create an exceptional and seamless experience for our guests,” said Paul Bailey, technical director, Walt Disney Imagineering. “Ultimately, we realized that we were going to need new systems to make this a reality, and this sparked our collaboration with Panasonic.”
The Millennium Falcon’s design presented a special set of challenges. Its elongated front and paned windows allow occupants to look out in many directions, requiring a special imaging system that would offer guests a continuous experience from each position in the cockpit. Disney achieved this effect with the help of Panasonic technology not yet on the market: the PT-RQ13K 4K+ illuminated laser projector, which provides 10,000 lumens and can project film-quality images from a distance for an even more immersive experience.
Ron Martin, Panasonic Hollywood Labs Director of Research and Development, noted, “A great immersive experience creates emotional stakes for the guest. In the case of Star Wars: Galaxy’s Edge, this means that when a guest sits at the controls of the Millennium Falcon and looks out that window, they don’t simply acknowledge that they are seeing a good projection image. They have to be able to say, ‘Wow, I actually flew it, the mission is complete, I became part of the story!’”